目录

所有帮助页面的地图。

  1. 什么是新的?
    在这里,您将找到添加到每个版本的新功能、修复和更改的持续列表。
  2. 用户指南
    欢迎阅读我们的用户指南,您可以在其中找到分步说明。
    1. 开始
      The documents in this section outline the basic workflows, installation, and project set-ups.
      1. 安装
        Installing requires downloading the software from ggnome.com and installing the program on to your desktop computer.
      2. 设置项目
        Learn how to best prepare and organize your projects.
        1. 在 Pano2VR 中组织
          A project can easily start to amass a number of files and media from skin files to pinned images to patches. Pano2VR helps to keep all files together and orderly.
          1. 使用标签
            Tags provide a way to group nodes and filter them in the Tour Browser and to build menus in the Skin Editor.
          2. 过滤图像
            Nodes in the Tour Browser can be filtered by tag, text, and distance.
          3. 缺少资产
            Quickly find missing project assets using Find and Relocate Missing Files.
        2. 准备图像
          Once your images have been added to a Pano2VR project, the next step would be to prepare them for viewing, linking, and outputting.
          1. 设置默认视图
            The term, default view, is used to describe the initial view of a panorama when it is opened.
          2. 调平图像
            Panoramas should always be level. Otherwise, when we spin them, they will be very disorienting. When leveling, make sure the horizon is straight and that vertical lines are straight up and down.
          3. 添加用户数据
            Adding User Data is a crucial step in the workflow, especially for organization. Information added here, like Title, Description, and Copyright can be used in the skin and the HTML template.
          4. 设置位置
            If location data was not captured to the image while shooting, then you can add coordinates using the Tour Map.
          5. 转换图像
            After you have brought your images into Pano2VR, you can choose to convert them into a different format for faster loading with tiled TIFFs for gigapixel images and large projects, or to convert to a different image type, or even to convert the image to cube faces.
      3. 拖放技巧
        Learn all time-saving tricks in Pano2VR by dragging and dropping.
    2. 建筑全景游览
      Learn the basic workflows for building basic tours in Pano2VR.
      1. 构建全景游览
        Learn the basic workflow for building a VR tour in Pano2VR.
      2. 地图和平面图
        Learn how to add maps and floor plans to tours.
        1. 添加漫游地图
          Learn how to add a map to a virtual tour.
        2. 添加平面图
          Learn how to add a floor plan to a tour.
        3. 使用自定义地图图块
          Custom map tiles can be added in the Tour Map. These maps can then be used in the skin using the Map Element.
        4. 设置 Google 地图 API 密钥
          In order to use Google Maps in the Tour Map, or to add Place IDs for Street View, or to use Google Maps in the skin, you will need a Google Maps API key. Google requires this key for anyone wishing to use or embed their Maps JavaScript API (Google Maps).
      3. 构建沉浸式视图的导览
        Learn how to build a tour specifically for viewing in VR using Stereo and Mono images with 360º and 180º views.
      4. Google 街景的建筑导览
        Use the Google Street View panel to upload tours directly to Google Street View.
        1. Google 街景基本工作流程
          To upload a tour to Google Street View from Pano2VR, open the Google Street View Panel and connect your Google account. You'll then have access to all your images and tours. Here's the basic workflow for uploading a small tour to Google Street View.
        2. 添加关卡
          If a tour includes multiple levels of a building, you can publish all levels to Google Street View and Google will link them with an elevator control.
      5. 添加过渡
        Use common transitions like cross dissolve and dip to color to transition between panoramas in a tour.
      6. 编辑主节点
        The master node allows you to add the same information to all nodes.
      7. 使用 Ricoh Theta 构建旅游
        Learn how to use a number of features that make building a virtual tour with the Ricoh Theta 360 quite straight forward.
    3. 修补
      Patching allows you to non-destructively extract a non-distorted portion of the input image without having to remap or convert the whole image. Add patches to hide faces, to add nadir caps, hide drones, and even adding roll-over effects.
      1. 添加图像补丁
        The most common use for the patch tool is for retouching the nadir (down shot). Extract just a portion of the nadir, retouch that extracted image in your image editor and then update the patch.
      2. 用镜球替换最低点
        If you want to quickly replace a tripod, you can use a mirrorball at the nadir to hide it.
      3. 向导览添加徽标
        Learn to use the Master Node to apply the same patch to all tour nodes.
      4. 创建生成式 AI 图像补丁
        Use the integrated generative AI tools to patch nadirs or any part of the panorama.
      5. 模糊补丁(Blur Patch)
        Use the Blurred Circle and Square patches to blur faces and license plates for when images are uploaded to sites like Google Street View. Or use the Blurred Cover for the down shot.
      6. 将自己从全景图中移除
        Learn how to remove large objects, like yourself, from one-shot panoramic images from cameras like the Qoocam and Insta360.
    4. 使用热点
      Hotspots are points or areas of interaction within the project. They can open other images, open websites, and pop up information boxes, images, and videos.
      1. 添加点热点
        Point Hotspots are points of interactivity within the project. Learn how to add them to your project.
      2. 添加多边形热点
        Polygon hotspots require you to draw a shape as opposed to creating a single point of interactivity.
      3. 创建工具提示
        Tooltips are the bit of text that appears when a mouse enters an element or area that uses them. They are widely used for node type hotspots and show the title of the next node or as information pop-up texts. They can also be used to simply show information.
      4. 将多边形热点链接到节点
        Learn how to use Polygon Hotspots to link nodes.
      5. 动画热点
        Learn how to create an animated point hotspot in the Skin Editor using a skin variable with a Timer.
      6. 将多边形热点连接到蒙皮
        Polygon Hotspots don’t connect directly to the skin, like point hotspots with the hotspot template. But, they can be connected using the Hotspot Proxy ID. Learn how to how to toggle the color of multiple polygon hotspots when a mouse enters it.
      7. 跟踪热点
        Animate Point Hotspots to track objects in a video panorama.
      8. 自定义热点图像
        Each hotspot can have its own image. The custom hotspot image can be added in the skin to affect all hotspots using hotspot templates. Or you can add a custom image to individual hotspots.
    5. 创建弹出窗口
      Learn how to create video and image pop-ups and more with hotspots and viewer elements.
      1. 内置弹出窗口
        The simplest way to add popups to your project is to use the built-in skins or the the built-in components. Both require using Point Hotspots.
      2. 多边形热点激活弹出窗口
        Popups can be activated by Polygon Hotspots by using the Hotspot Proxy ID in the Skin Editor.
      3. 创建网站弹出窗口
        Learn how to create a popup up window using the URL type Point Hotspot and a Text Element in the skin.
    6. 使用媒体
      Learn how to add videos, images, lens flares, web snippets, and sounds can all be pinned to a panorama or virtual tour.
      1. 关于声音的注释
        Audio can be tricky on the web due to the varying support of formats and how browsers handle audio playback. Read on to learn more about using audio in your projects.
      2. 背景声音
        Learn how to add background sounds to your project and nodes.
      3. 固定图像
        The Image Mode will allow you to pin images to your panoramas.
        1. 固定图像
          Learn how to pin images to the panorama with correct distortion.
      4. 固定声音
        Use the Sound Mode to add directional and static audio to your project.
        1. 添加声音
          Use the Sound Mode to add directional and static sounds to your project.
      5. 固定视频
        The video mode will allow you to pin videos to your panoramas.
        1. 将视频固定到全景图
          Use the Video Mode to pin video to a panorama.
      6. 镜头光晕
        A lens flare is the result of light scattering within the camera's lens. The flare can present itself as haze or as a pattern of artifacts. Here, you can add this artifact to add greater depth and dimension to the image.
      7. 固定的 Web 元素
        Use the web element to pin websites to the panorama which will result in the content being correctly distorted.
        1. 固定 Web 元素
          Learn how to pin a web element. In this example we pin a Wikipedia page to a tour node.
      8. 嵌入式视频
        Learn how to embed videos into panoramas which allows for a seamless integration of live-action video in a still panorama.
      9. 生成替代文件
        Not all browsers will playback all media files. Therefore, we've added a file converter to the sounds and videos modes.
        1. 生成替代声音文件
          Alternative audio files can be converted from within the Sound Mode's properties.
        2. 生成替代视频文件
          An alternative video file can be converted from within the Video Mode's properties.
    7. 创建多语言项目
      Learn how to create multilingual projects with the translation tools. in multiple languages.
      1. 翻译皮肤
        Learn how to translate the skin in the Skin Editor.
    8. 在 360 度中制作动画
      Pano2VR features an Animation Editor that lets you create an animated flat video from your 360 media as well as auto-rotations.
      1. 剪辑、序列和关键帧
        Clips, Sequences, and Keyframes are all the elements that we use to create animations.
      2. 编辑关键帧
        Keyframes are used to control or animate the difference between two values on a timeline. In the Animation Editor, you can add keyframe values to Pan, Tilt, Field of View, Projections and Variables. There are 2 ways of creating keyframes to choose from: Keyframes and Magic Keyframes.
      3. 为单个全景图制作动画
        Learn how to create a basic animation from a single panorama.
      4. 为导览制作动画
        Learn how to create an animated tour.
      5. 连接到皮肤
        When outputting the project as a Web Output (rather than a video format), you can have an animation to control skin elements using additional tracks.
      6. 将字幕轨道添加到视频全景图
        Learn how to add a subtitle track to your virtual tour using the video panorama clip in the Animation Editor.
    9. 创建皮肤
      Use the Skin Editor to create and design interactive overlays for your virtual tours.
      1. 使用颜色工具
        The Color Tool, found in the Skin Editor, lets you quickly change the colors of a skin or a selection of elements.
      2. 创建和使用组件
        Components are a group of skin elements that are saved as a single element in the Components Toolbox and can be reused.
      3. 根据播放器宽度缩放元素
        You can use logic blocks to create a responsive skin (where the skin elements scale to the player's width). This will require a logic block with multiple expressions.
      4. 在皮肤中使用自动标签
        Auto Tags are added to each input panorama automatically. Learn how to address these tags in the skin.
      5. 自动隐藏蒙皮元素
        Learn to use a Timer's logic block to hide elements, like a menu, during user interaction.
      6. 创建地图标记
        Node markers are skin elements that can be used to indicate a node's location on a floor plan, image, or map. They are map markers. Node Markers and Tags can be used in conjunction to activate actions and media.
      7. 视频元素提示
        Learn how to hide videos when they are not playing, how to fade videos in and out, and how to fill a video's container when there is an aspect ratio mismatch.
      8. 使用动作过滤器
        Action filters let you define conditions for the execution of actions assigned to an element.
      9. 变量使用简介
        Variables are powerful tools that help simplify automation within a skin.
      10. 在外观编辑器中搜索
        Use the Search tool in the Skin Editor to find elements and variables.
      11. 为配置创建皮肤
        Using the thumbnail menu component as an example, Hopki explains how you can show and hide the tooltips of the menu using skin configuration.
      12. 将关键帧映射到皮肤
        You can map keyboard keys to actions in the Skin Editor. This allows a user to use either the mouse or the keyboard to control and interact with the panorama or tour.
      13. 使用正则表达式
        Regular expressions let you address multiple elements within the Skin Editor with just one action. This will save time when setting up thumbnails or any other multiple element project.
      14. 组件合集教程
        Use the Skin Editor to create and design interactive overlays.
      15. 使用 CSS 设置样式
        CSS or Cascading Style Sheets are what the web uses to style a web page. It is a rule-based language that specifies how elements should look or be presented in a web browser.
        1. 添加 Google 字体
          Learn how to add Google Fonts to your project.
        2. 嵌入字体
          Fonts can be embedded in Pano2VR’s skin. This means that the fonts are served locally, rather than fetching them from third-party servers like Google Fonts.
        3. 创建动画热点图标
          Learn how to create animated icons for point hotspots. This particular animated icon will consist of to rotating bars hinged at the center.
        4. 使用文本框创建按钮
          Learn how to use a couple of text boxes to create a 2-state button.
        5. 创建带有滚动文本的弹出图像
          Learn how to create a custom image popup with a text box that expands to fit the amount of text.
    10. 使用视频全景图
      Learn how to work with Video panoramas whether they are 360º Video, 180º Video, Stereo, or Mono type videos.
      1. 使用 360º 视频
        Learn how create interactive 360º video panoramas that can be viewed on the computer, mobiles, VR headsets and Apple's Vision Pro.
      2. 创建 360º 视频导览
        Create 360 video tours by adding them to the Tour Browser and linking them together with point hotspots, polygon hotspots, or buttons.
      3. 使用 VR180 视频
        Learn how create interactive VR180 stereo or mono video panoramas that can be viewed on the computer, mobiles, VR headsets and Apple's Vision Pro.
      4. 使用多个视频分辨率
        Due to the limitations of smartphones and their browsers, high resolution video panoramas struggle to play back. Follow this workflow to learn how to build a project that provides playback support for both high resolution video panoramas (greater than 3840×1920) and low resolution video panoramas (3840×1920 and under).
    11. 输出
      Once you're finished working on your project you can output it for a website, as a flat video, as a different projection, or for social media.
      1. 网页输出
        The web output exports all the files needed to add a project to a website for playback in any modern web browser.
        1. 花园侏儒套餐
          The Garden Gnome Package (GGPKG) is a package format for offline viewing and for content management systems to easily embed your projects into websites.
          1. 使用 CMS 插件
            The Garden Gnome Package (GGPKG) is a package that can be used for content management systems and lets you easily embed your projects into your website.
          2. WordPress 插件
            We provide a package format (GGPKG) to make it easy for you to embed your panoramas on your CMS site or blog. Below are the instructions for WordPress.
          3. 使用适用于桌面的包查看器
            The Garden Gnome Package Viewer is a native desktop application that opens Pano2VR and Object2VR packages (GGPKG) for viewing content offline.
          4. Joomla 插件
            We provide a package format to make it easy for you to embed your panoramas on your CMS site or blog. Below are the instructions for Joomla.
          5. 使用适用于 iOS 和 Android 的包查看器
            The Package Viewer is a mobile app that lets you showcase your virtual tours and object movies without the need for an internet connection; making it ideal for showcasing to clients or at exhibitions.
          6. Drupal 插件
            We provide a package format to make it easy for you to embed your panoramas on your CMS site or blog. Below are the instructions for Drupal.
        2. 上传到 Gnome Cloud
          Gnome Cloud is a service we provide that you can use to host your projects. Upload a project to the cloud from the Web Output.
      2. 动画输出(Animation Output)
        Use the Animation Output to create a flat video from the clips and sequences created in the Animation Editor.
      3. 转换输出
        The transformation output allows you to re-project the panorama to create a thumbnail preview image or an image for print.
        1. 创建小星球图像
          The Little Planet image is a stereographic projection that, that when manipulated in a way, resembles a photo of a tiny planet. Learn how to make one below.
        2. 创建缩略图
          Pano2VR allows you to create a thumbnail image from your panoramic image. To do this, choose Transformation from the Output panel.
      4. 导出 VR
        Pano2VR projects can be viewed in a head mounted display or VR headset through WebXR, or VRTourviewer.
      5. 集成 Web 服务器
        A local web server is built in to the software. It simulates an active web server so you can view your project locally (browsers restrict local viewing for security reasons).
        1. 使用集成 Web 服务器
          The integrated web server's default settings are set to be used when viewing the output within an HTML page. It was included to allow local viewing of the web output (something most browsers do not allow for security reasons).
      6. 在社交网络中发布项目
        Social networks have requirements for sharing links with images. Learn how to best prepare your project for posting on Facebook and X, formerly known as Twitter.
      7. 创建 Droplet
        A droplet is a small application that can be used to batch convert your panoramic images using the same settings without creating new projects for each image.
    12. 实用技巧
      Practical tips, tricks, and how-tos for specific projects.
      1. 将徽标添加到上下文菜单
        Learn how to use the HTML image tag to add a custom logo to the context menu.
      2. 添加自定义文本字段
        Learn how to add more parameters or text fields to User Data and Hotspots.
      3. 直接节点访问
        Direct node access (DNA) allows you to link directly to a node by using it’s internal node ID.
      4. 创建桌面应用程序
        Here’s a tip that helps tremendously with these situations. It utilizes a JavaScript platform, called NW.js and just using a bit of code, you can turn your project into a stand-alone player that will work on all system platforms. Don’t worry, it’s painless.
      5. 处理大型图像和项目
        Pano2VR can handle very large tours and very large images (gigapixels) very well. There are just a few tweaks you will need to do to make the process easier.
      6. 导入 Panotour Pro 项目
        Pano2VR supports Panotour Pro project files. Learn how to import and update your projects in Pano2VR.
    13. 特殊效果
      Learn how to create special effects with hotspots and other tricks.
      1. 创建翻转效果
        Learn how to create multiple states with a Mouse Over effect. We do this by converting an image patch into a point hotspot.
      2. 使用多个视图状态的游览前后
        Learn how to create a Pano2VR project that can switch between night and day scenes or before and after scenes or even the changing seasons.
  3. 工作区
    这些页面详细介绍了整个工作区和设置。
    1. 菜单栏
      In the menu bar, you'll find more tools and shortcuts. The menu bar also changes for the Skin Editor.
    2. 工具栏
      Use the Toolbar at the top of the main project window to show or hide panels.
    3. 属性
      The Properties panel is where individual settings are found for various features within the program.
      1. 项目属性
        The Project Properties contain settings for the entire project.
      2. 全景属性
        The Panorama Properties provides the current node's file location, is where a panorama can be converted and leveled, and where background sound is added.
      3. 用户数据
        Use the User Data panel to add information about an node or image.
      4. 查看参数
        Modifying the viewing parameters will let you set where within the image the panorama will open. You can also set limits to the field of view and viewing range.
    4. 查看器
      The center of Pano2VR contains the interactive panorama. Here you can view and interact with the panorama and use the Viewer Modes to add patches, hotspots, sounds, images, videos, and lens flares.
    5. 查看器模式
      Viewer Modes are used to pin elements to the panorama in the Viewer.
      1. 图像属性
        Use the Image Mode to pin images to the panorama.
      2. 镜头光晕属性
        When you add a lens flare to your project, the Properties panel will open showing all the settings for lens flares.
      3. 声音属性
        Use Sound Mode to add directional and static audio to your project. Here, you'll find explanations of the Sounds Mode properties.
      4. 视频属性
        The video mode will allow you to pin videos to your panoramas.
      5. 点热点属性
        Point Hotspots are interactive points that open websites, PDFs, videos, informational texts, and more. This article covers all the properties of a point hotspots.
      6. Web 元素属性
        Use the Web Element to pin web content to the panorama, like a YouTube video or web pages.
      7. 多边形热点属性
        Here you'll find the properties for the polygon hotspots which are found in the Properties panel once a hotspot is added or selected.
    6. 动画属性(Animation Properties)
      The animation properties holds the sequences and the settings for a clip.
    7. 游览浏览器
      The Tour Browser holds and organizes all the panoramas in a tour. Each panorama is represented by a thumbnail image.
    8. 补丁属性
      After adding a patch to the Viewer, the Properties panel will open with settings that all patch types share. The default patch type is Image.
    9. 漫游地图
      The Tour Map is used to not only add location information to nodes and to view node location, but it is also a place to link nodes together to create a tour using maps and floor plans.
      1. 地图属性
        Each map has different settings. Learn about them below.
      2. 平面图属性
        The properties for a floor plan added to the Tour Map.
    10. 输出面板
      The Output panel is where you choose output formats for your project. There is also a button to open the Gnome Cloud Browser.
      1. 动画输出属性
        Once you've created the animation in the Animation Editor, you can then output it by choosing the Animation output from the Output Panel. Below are all the output settings for Animation.
      2. Web 输出属性
        The Web Output Properties open in the Properties panel. This is where you set player-based parameters such as the context menu, HTML file, and multiresolution settings.
      3. HTML 模板
        The Web Output exports an HTML file to play back the project in a browser. This is a template that can be edited to your project's needs.
        1. 普通模板
          The normal HTML template is the default template that is used when exporting a web output. Use the template parameters to quickly configure it.
        2. 花园侏儒包模板
          Edit this Garden Gnome Package HTML template to create a custom GGPKG output or select for Droplet use.
      4. 变换输出属性
        Use Transformation to re-project the panorama to create a thumbnail preview image or an image for print.
    11. 谷歌街景
      The Google Street View panel provides a way to easily upload a tour or single panoramas to Google Street View.
    12. 动画编辑器
      Use the Animation Editor to create self-playing interactive panoramas and 360º panoramic videos and to export animated 2D videos.
    13. 历史记录面板
      The History panel shows you a list of all the actions you've done. And you can go back in history by clicking up the list (similar to Photoshop).
    14. 概述
      The Overview panel provides an overview of the entire project.
    15. 列表视图
      The List View panel is handy for when you want to see all the elements that have been added in an easy-to-read list view.
    16. 查看器设置
      The Viewer Settings show viewing options for the Viewer.
    17. 皮肤编辑器
      A skin, as a whole, is a graphical element (interface) that is layered over the panorama and can include images, maps, buttons, text, and sounds.
      1. 皮肤编辑器树
        The Tree supports a parent-child layering organization. An element treated as a parent will have a child or children that is/are "connected" to it, making it easier to group the elements and move them together in the canvas. The layering of the elements is like Photoshop; the top-most element is the front-most layer.
      2. 皮肤编辑器画布
        The Canvas is where all the elements (images, buttons, etc.) are placed and arranged. Consider it your workspace for designing your skin.
      3. 蒙皮编辑器属性
        The Properties section is where the settings for the skin and elements are located. It also holds the settings for the Canvas and the skin itself. All the properties are grouped in collapsable panels.
      4. 蒙皮编辑器工具栏
        The toolbar is found at the top of the skin editor window and holds all the tools needed for adding elements in the editor, zooming in to the canvas and accessing additional tools.
      5. 皮肤编辑器菜单栏
        The menu bar is found at the top of the program's window in Windows and Linux or at the top of the screen in Mac OS. This is the menu bar for the Skin Editor only.
      6. 颜色工具
        The Color Tool, found in the Skin Editor, lets you quickly change the colors of a skin or a selection of elements.
      7. 组件工具箱
        The Components Toolbox holds a collection of predefined skin elements including icons and Lottie animations.
      8. 皮肤元素
        A skin element is any object added to the skin.
        1. 容器
          A container is an invisible element that allows you to group elements together in the tree or canvas.
        2. 矩形
          The rectangle element can be drawn to any size. Use it as a button or as a screen tint. Or even as a fix to create active areas in 3D distorted hotspot images.
        3. 文本框
          Text Box are for adding text to the skin. You can use basic HTML tags to format the text, or use CSS.
        4. 图像
          The image element is used to add images to the skin. Once you click on the Canvas, you'll be instructed to selected an image.
        5. 按钮元素
          The button element provides multiple states of a button. Each state can have a different image which provides visual indications of interaction.
        6. SVG 格式
          Click the *Add Scalable Vector Graphics* button in the Toolbar and then click in the Editor to choose a SVG file. Or, just drag the SVG in to the editor.
        7. Lottie动画
          Lottie files are small animations designed to work on all devices. Use them for buttons and hotspots.
        8. PDF 格式
          Use the PDF element to embed PDF documents in the skin.
        9. 外部图像
          Use the external image to add images that need to be loaded externally rather than embedded in to the skin. This is especially useful if you have a lot of thumbnails in a tour and are not using the Node Image element.
        10. 节点映像
          Use the Node Image Element to easily add thumbnail images from the current tour. This is especially useful for creating galleries or buttons from the images. Use this in conjunction with the Cloner to build a tour menu or gallery. Click in the canvas to add an image. A placeholder will appear. Go to the Node Image settings to choose the node.
        11. 滚动区域
          A scroll area is a container that will add scrollbars around an element or group of elements, if necessary. It can also be used to clip content.
        12. 克隆元件
          The cloner is a useful tool that's used to quickly build menus from hotspots, translations and more.
        13. 定时器元素
          The timer is a container that is useful for timing actions in the skin. For example, you can use a timer to hide a Welcome Screen (or splash screen) after 5 seconds.
        14. 热点模板
          A hotspot template lets you add a custom image to a point hotspot.
        15. 地图元素
          Maps and Floor Plans can be easily added to the skin by selecting the Map Element in the Toolbar and clicking in the Canvas to add.
        16. 视频元素
          Use this to add videos to your skin. You can use local files, URLs or YouTube and Vimeo IDs.
        17. 搜索栏
          Seekbars can be used to seek or move backwards and forwards in time for background sounds, all pinned sounds and videos of the project, as well as skin sounds and skin videos, and even 360° video panoramas (except embedded YouTube and Vimeo videos).
        18. 代码元素
          The code element is used to apply Javascript to the skin.
      9. 皮肤动作和修改器
        Actions are like a set of directions that are applied to any element added to the skin to create interactivity.
        1. 来源
          In the actions section of the Actions/Modifiers tab in the Skin Editor, you'll find a column called Sources with a pop-up menu. These sources represent the triggers that cause the actions.
        2. 动作
          Actions or a set of directions can be applied to any element added to the skin to create interactivity.
        3. 皮肤修饰符
          Use modifiers to affect a skin element's behavior. Open the Modifiers panel and double-click in the table or click the plus sign to the right to open the Modifier Settings.
        4. 皮肤动作示例
          Here you'll find a few examples of common actions. You can assign actions to any element in the skin editor.
      10. 逻辑块和动作过滤器
        Logic blocks are a way of automatically altering values of skin elements, making it possible to react to certain circumstances using logic. Action Filters are applied to actions and define conditions for the execution of actions assigned to an element.
        1. 逻辑块触发器
          Triggers are start of events for a condition of a logic block.
    18. 侏儒云浏览器
      The Gnome Cloud is a service we provide that you can use to host your projects. Use the Browser to view projects and data associated with them.
    19. 布局定制
      Pano2VR has a modular interface which allows for custom layouts.
    20. Pano2VR 设置
      User preferences/settings can be found in the Menubar. Choose File > Settings on Windows and Linux; and Pano2VR > Preferences on Mac OS.
  4. 参考
    这是 API、键盘快捷键等的参考部分。
    1. Pano2VR 教程
      Below is a list of numerous video tutorials intended to help you get the most out of Pano2VR.
    2. 占位符列表
      A placeholder is like a shortcut for using data or text from other sections of the software.
    3. 键盘快捷键
      A list of all keyboard shortcuts found in the main project window and the Skin Editor.
    4. 输入格式
      Below is a list of all file formats that Pano2VR supports as input image.
    5. JavaScript API
      The player has an external API so it can be controlled with JavaScript.
    6. HTML 模板
      Use the Garden Gnome Template files as a basis for the HTML output.
    7. 命令行
      This article describes the current command line options for Pano2VR.
    8. 创建支持包
      The Support Package is available for you to collect all the project files our support team would need to help you. Learn how to create a pared-down version of your large project as a support package.
  5. 词汇表
    整个 Pano2VR 中使用的术语列表。
    1. 动作
      Actions are like a set of directions that are applied to any element added to the skin to create interactivity.
    2. 资产
      Assets are media associated with a project.
    3. 自动标签
      Pano2VR creates tags automatically based on
    4. 容器
      A container is an invisible skin element used to group elements.
    5. 十字
      The cross is an image type in which the cube faces are arranged in a cross shape.
    6. 默认视图
      The default view is the project's initial opening view or angle.
    7. 小滴
      A droplet is a small application that is used to batch convert images or batch create outputs.
    8. 自定义属性
      Custom properties provide extra text input fields or properties that can be targeted by the skin.
    9. 元素
      Viewer elements include hotspots and pinned images, and Skin Elements include text boxes and hotspot templates.
    10. FFmpeg
      FFmpeg is a free software project that produces libraries and programs for handling multimedia data that Pano2VR uses to create poster frames for videos and export animation videos.
    11. 视野
      The field of view is the area of the image that is visible.
    12. 平面图像
      A flat image is any image that has a non-distorted flat projection.
    13. 幽灵热点
      A ghost hotspot is a hotspot that is not yet activated in Pano2VR.
    14. 热点代理 ID
      A hotspot proxy ID is used to make a link between hotspots and skin elements and their actions.
    15. 热点
      Hotspots are definable, interactive areas within the panorama.
    16. 热点模板
      A placeholder that links the Hotspot Image in the skin to the hotspot in the image.
    17. 关键帧
      A keyframe is used in the Animation Editor and is a point on a timeline that is assigned a specific value.
    18. 加载栏
      A loading bar is a set of graphical elements (or a single element) that is used to illustrate how much of the panorama has loaded.
    19. 主节点
      The master node acts like a template node in which data and elements are applied to all nodes in a tour.
    20. 节点标记
      Node Markers are used to show elements depending on the currently active node in a virtual tour.
    21. 节点
      A node refers to a single panorama.
    22. 平移
      Scanning or viewing the panorama in a horizontal movement.
    23. 补丁
      A portion of the image that has been extracted and possibly edited or retouched and then reapplied to the original image.
    24. 占 位 符
      A placeholder represents a value for content that will be filled in later.
    25. 指向
      Pointing is a term used to describe how each panorama in a tour is linked.
    26. 重新映射
      To remap an image means to reorganize the data of the image to change the projection of the image.
    27. 皮肤
      A skin is a collection of text and graphical elements overlaid on the image.
    28. 条带
      The strip is an image type in which the cube faces are arranged in a horizontal or vertical strip.
    29. SVG 格式
      Scalable Vector Graphics are an XML based 2D vector graphics format used in Pano2VR as skin elements.
    30. 组件
      A component is a pre-defined skin element or group of skin elements.
    31. Tags are used to organize images within a tour and to help trigger skin elements.
    32. 三通
      The Tee is an image type in which the cube faces are arranged in a horizontal or vertical tee.
    33. 切换
      This is a command generally used in an action for a skin element to show and hide or play and pause, for example.
    34. VR180 型
      A VR180 video is a 180-degree, stereoscopic immersive video format.
    35. z-index
      The z-index is a CSS property that is used to set the stacking order of elements in the skin.
  6. 目录
    所有帮助页面的地图。
  7. 标签
    标签列表,可帮助您更好地找到所需内容。

上次修改时间:2021 年 4 月 30 日